Over the two years that 3rd edition had been out certain power-gaming abuses had become evident. In response to this, the 3.5 rules edition was released to prevent such min/maxing tactics such as front-loading (Picking one level of several classes so as to gain the most abilities each level). Shortly after its release, came the expanded psionics handbook which took much of the bite out of their abilities, referred to as nerfing. Much of the life span of third edition was held by 3.5e.
Players Handbook: This book covers everything needed for character creation including races, classes, skills, feats, equipment, and spells. It also covers all the rules that a player needs to know such as combat procedures.
Races
Base Classes
Prestiege Classes
Dwarf
Barbarian
Elf
Bard
Gnome
Cleric
Half-Elf
Druid
Half-Orc
Fighter
Halfling
Monk
Human
Paladin
Ranger
Rogue
Sorcerer
Wizard
Players Handbook II: This book adds a few more classes such as the Beguiler, Dragon Shaman, Duskblade, and Knight. It also gives the usual handout of feats and spells like most books of this edition. It digs further into designing your character's background and offers new things your character can have, such as joining affiliations and teamwork benefits. The most handy part of this book is the rules about rebuilding your character.
Races
Base Classes
Prestiege Classes
Beguiler
Dragon Shaman
Duskblade
Knight
Dungeon Masters Guide: The DMG covers subraces, making new classes, prestige races, NPCs, special abilities, environmental hazards, ability checks, saving throws, dungeon design, experience awards, treasure, magic items and magic item creation. A new element in this version was the addition of epic level rules, allowing the core rulebooks to progress to any level without need of any other books.
Races
Base Classes
Prestiege Classes
Arcane Archer
Arcane Trickster
Archmage
Assassin
Blackguard
Dragon Disciple
Duelist
Dwarven Defender
Eldritch Knight
Hierophant
Horizon Walker
Loremaster
Mystic Thurge
Red Wizard
Shadowdancer
Thaumaturgist
Dungeon Masters Guide II: DMG2 focuses mainlu on the campaign, NPCs and endevors that characters may be interested in, such as running a business. Even more magic items are added like with every book produced in this edition of the game.
Monster Manual: This book retools several monsters from the 3.0 Monster Manual so as to take advantage of the new system better than its original incarnation.
Expanded Psionics Handbook: Not actually an expansion, but a replacement for the Psionics Handbook. Attack modes were turned into powers, eliminating a key feature normally associated with all of the pervious psionics rules. This book presents much of the same material as the Psionics Handbook, but revised and retooled to prevent abuses.
Races
Base Classes
Prestiege Classes
Dromite
Psion
Cerebremancer
Druergar
Psychic Warrior
Elocater
Elan
Soulknife
Fist of Zuoken
Githyanki
Wilder
Illithid Slayer
Githzerai
Metamind
Half-Giant
Psion Uncarnate
Maenad
Pyrokineticist
Thri-Kreen
Thrallherd
Xeph
War Mind
Settings: With the Open Game License in full gear, there are more settings than anyone could possibly count have been introduced.